Please check out the
official Flux web page for info, screens, and a quick video demo. It's basically just another virtual toy, but from my perspective it's more of a tech demo and marketing experiment rolled into an iPhone app...
The project was originally created to facilitate the testing and optimization of a fluid effect that's a big part of my long in-development (and as yet unannounced) space-shooter game. So it's a tech-demo, but I've also been curious to see how or if free apps can help boost sales of paid apps - or paid app, in my case at least. This seemed as good an opportunity as any to try that strategy.
And yes, this is the app that suffered
an unscheduled name change at the last second due to ill planning. I think it worked out in the end however, as the old name didn't lend itself to such witty marketing slogans as
"What the Flux?" or the ever so delightful
"Go Flux Yourself!"